Smash Ultimate · High Tier

Wolf Balance Changes

Forward air, down tilt and neutral air are all low-risk moves that lead somewhere good, so each of them takes on more commitment.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Forward air

    Nerf
    Proposed adjustment
    33 frames of end lag and 12 frames of landing lag.
    Current issue
    It combos into itself or into another attack while being hard to react to.
  2. Down tilt

    Nerf
    Proposed adjustment
    Slightly increased knockback.
    Current issue
    It leads into good combos while being safe to throw out.
    Reason
    Makes those follow-ups harder to land.
  3. Neutral air

    Nerf
    Proposed adjustment
    End lag increased to 18 frames.
    Current issue
    It is very low risk to throw out.

Every Character In One Place

Wolf is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.