Smash Ultimate · High Tier

Mario Balance Changes

Up air ladders to the blast zone with down air as the finisher, and down tilt is the safe neutral tool that starts the whole sequence.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Up air

    Nerf
    Proposed adjustment
    Start up increased to frame 6.
    Current issue
    It combos into itself many times, carrying opponents to the blast zone.
  2. Down air

    Nerf
    Proposed adjustment
    Slightly less knockback on the final hit.
    Current issue
    It is a good finisher that converts the up air string into a kill.
  3. Down tilt

    Nerf
    Proposed adjustment
    End lag increased to frame 22.
    Current issue
    It is a great neutral tool that leads into up air.

Every Character In One Place

Mario is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.