Smash Ultimate · High Tier

Bayonetta Balance Changes

Up special and side special chain into side special repeatedly, and up tilt is the fast hitbox that reliably starts it.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Up special

    Nerf
    Proposed adjustment
    Start up increased to frame 8.
    Current issue
    Up special and side special combo into side special multiple times, making the strings hard to escape.
  2. Side special (aerial)

    Nerf
    Proposed adjustment
    Moves slightly slower in the air, reaching its end point at frame 23.
    Current issue
    It lands very often for how fast it is and can be used multiple times.
  3. Up tilt

    Nerf
    Proposed adjustment
    End lag increased to frame 16.
    Current issue
    Its fast hitbox helps Bayonetta start those combos reliably.

Every Character In One Place

Bayonetta is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.