Smash Ultimate · High Tier

Sora Balance Changes

Side special is unreactable as Sora dashes through the air, and both multi-hit aerials cover so much with their follow-ups that starting them should carry risk.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Side special

    Nerf
    Proposed adjustment
    Start up increased to frame 20, with the second and third parts of the move coming out on frames 48 and 76.
    Current issue
    It is unreactable and hard to contest as Sora dashes through the air.
  2. Neutral air (hit 1)

    Nerf
    Proposed adjustment
    Active from frames 8 to 16.
  3. Forward air (hit 1)

    Nerf
    Proposed adjustment
    Start up increased to frame 12.
    Current issue
    Both aerials have good coverage across their follow-up hits.

Every Character In One Place

Sora is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.