Smash Ultimate · High Tier

R.O.B. Balance Changes

Down tilt is spammable with good range into grab combos, the gyro has no real cost when it disappears, and neutral air converts into early offstage kills.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Down tilt

    Nerf
    Proposed adjustment
    End lag increased to frame 14.
    Current issue
    It can be used repeatedly in quick succession with good range, leading into grab combos.
  2. Down special (Gyro)

    Nerf
    Proposed adjustment
    Once the gyro disappears there is a 5 second recharge — not shown on screen — before it can be used again.
    Current issue
    There is no consequence for losing the gyro, since R.O.B. can refire it at the opponent as it disappears.
  3. Neutral air

    Nerf
    Proposed adjustment
    End lag increased to 17 frames.
    Current issue
    Its launch angle and range lead into early offstage kills.

Every Character In One Place

R.O.B. is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.