Smash Ultimate · High Tier

Mr. Game & Watch Balance Changes

Neutral air is hard to avoid and loops into itself, up special escapes punishes and extends combos from below, and forward air walls off both air and ground approaches.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Neutral air

    Nerf
    Proposed adjustment
    Start up increased to frame 9.
    Current issue
    Its big hitbox makes it hard to avoid, which lets it combo into itself.
  2. Up special

    Nerf
    Proposed adjustment
    Start up increased to frame 5.
    Current issue
    It gets him out of punishes and works as a combo extender when the opponent is far above him.
  3. Forward air

    Nerf
    Proposed adjustment
    Explosion radius slightly reduced.
    Current issue
    It is his main neutral tool and makes him hard to approach from the air or the ground.

Where The Source Is Unclear

  • The neutral air line in the source ends mid-sentence ("increased to frame 9 and."), so any further detail intended for that change is missing.

Every Character In One Place

Mr. Game & Watch is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.