Smash Ultimate · High Tier

Snake Balance Changes

An instantly available grenade is very hard to play around, side special kills early offstage, and up tilt converts projectile pressure into a stock.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Neutral special (Grenade)

    Nerf
    Proposed adjustment
    Start up increased to frame 4.
    Current issue
    His main neutral tool is an explosive that can be pulled out instantly and thrown anywhere on stage at any time.
  2. Side special

    Nerf
    Proposed adjustment
    Knockback reduced.
    Current issue
    It reliably kills early offstage because it covers a lot of space and can be positioned conveniently.
  3. Up tilt

    Nerf
    Proposed adjustment
    Start up increased to frame 8.
    Current issue
    It is a fast, strong kill option used after projectiles force the opponent into position.
    Reason
    Pushes the percent at which it kills higher.

Every Character In One Place

Snake is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.