Overwatch · High Tier

Wrecking Ball Balance Changes

Wrecking Ball should have to be more precise about positioning when using his abilities, so several of their radii shrink.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Grappling Claw

    Nerf
    Proposed adjustment
    Cooldown set to 6 seconds and released movement speed reduced to 75% or 70%.
  2. Adaptive Shield

    Nerf
    Proposed adjustment
    Radius reduced to 12 or 11 meters.
  3. Piledriver

    Nerf
    Proposed adjustment
    Damage radius reduced to 7 meters.

Where The Source Is Unclear

  • Two figures are given as ranges ("75% or 70%", "12 or 11 meters") rather than single values.

Every Hero In One Place

Wrecking Ball is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.