Overwatch · High Tier

Hazard Balance Changes

No rationale is given for these changes. Per the document's stated policy, an unexplained change means the hero should simply be toned down slightly.

Tier High Tier
Direction Nerfs
Proposed changes 5 · 5 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Primary fire

    Nerf
    Proposed adjustment
    Full damage per shot reduced to 21 damage.
  2. Spike Guard

    Nerf
    Proposed adjustment
    Damage per projectile reduced to 10 and rate of fire reduced to 5.5.
  3. Violent Leap

    Nerf
    Proposed adjustment
    Damage reduced to 65.
  4. Jagged Wall

    Nerf
    Proposed adjustment
    Cooldown increased to 14 seconds.
  5. Downpour

    Nerf
    Proposed adjustment
    Range reduced to 20 meters.

Where The Source Is Unclear

  • The source reads "should be reduced 21 damage," which could mean reduced to 21 or reduced by 21.
  • The document gives no explanation for the Hazard changes.

Every Hero In One Place

Hazard is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.