Overwatch · High Tier

Pharah Balance Changes

No rationale is given for these changes. Per the document's stated policy, an unexplained change means the hero should simply be toned down slightly.

Tier High Tier
Direction Nerfs
Proposed changes 4 · 4 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Jet Dash

    Nerf
    Proposed adjustment
    Reduced to 18 m/s.
  2. Jump Jet

    Nerf
    Proposed adjustment
    Speed lowered to 16 m/s.
  3. Concussive Blast

    Nerf
    Proposed adjustment
    Radius reduced to 7 meters and knockback speed reduced to 18 m/s.
  4. Barrage

    Nerf
    Proposed adjustment
    Ultimate charge cost increased to 2300.

Where The Source Is Unclear

  • The document gives no explanation for the Pharah changes.

Every Hero In One Place

Pharah is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.