Overwatch · High Tier

Kiriko Balance Changes

No rationale is given for these changes. Per the document's stated policy, an unexplained change means the hero should simply be toned down slightly.

Tier High Tier
Direction Nerfs
Proposed changes 4 · 4 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Healing Ofuda

    Nerf
    Proposed adjustment
    Healing reduced to 11 per talisman, with reload time increased to 1.2 seconds.
  2. Swift Step

    Nerf
    Proposed adjustment
    Cooldown increased to 9 seconds and teleport range reduced to 25 or 20 meters.
  3. Protection Suzu

    Nerf
    Proposed adjustment
    Healing reduced to 60.
  4. Kitsune Rush

    Nerf
    Proposed adjustment
    Duration reduced to 6 seconds.

Where The Source Is Unclear

  • The Swift Step range is given as "25 or 20 meters" rather than a single value.
  • The document gives no explanation for the Kiriko changes.

Every Hero In One Place

Kiriko is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.