Overwatch · High Tier

Cassidy Balance Changes

Cassidy picks up easy kills because his gun fires so fast, so slowing his attacks down gives opponents more time to react.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Peacekeeper

    Nerf
    Proposed adjustment
    Reload increased to 1.7 seconds and rate of fire set to 1.75 rounds a second.
    Current issue
    He gets easy kills given how fast his gun fires.
  2. Fan the Hammer

    Nerf
    Proposed adjustment
    Rate of fire reduced to 8.1 rounds a second.
  3. Flashbang

    Nerf
    Proposed adjustment
    Projectile speed set to 20 m/s on a 14 second cooldown.

Where The Source Is Unclear

  • The source refers to Cassidy's ability as a flashbang rather than the Magnetic Grenade.

Every Hero In One Place

Cassidy is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.