Smash Ultimate · High Tier

Shulk Balance Changes

Monado Speed makes Shulk hard to catch and hard to avoid at the same time, while forward air and up tilt are both doing more than their risk warrants.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Neutral special (Monado Arts — Speed)

    Nerf
    Proposed adjustment
    Movement speed is slightly slower, both for travelling and while attacking.
    Current issue
    It makes Shulk hard to catch and hard to avoid getting hit by.
  2. Forward air

    Nerf
    Proposed adjustment
    Start up increased to frame 16.
    Current issue
    It is a strong combo tool that combos into itself.
  3. Up tilt

    Nerf
    Proposed adjustment
    End lag increased to frame 18.
    Current issue
    It anti-airs well without getting punished.

Every Character In One Place

Shulk is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.