Smash Ultimate · High Tier

Roy Balance Changes

Forward air and jab land quick combos whether or not Roy hits the sweet spot, and back air is a reliable kill move that those combos feed into.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Forward air

    Nerf
    Proposed adjustment
    End lag increased to 19 frames and landing lag increased to 10 frames.
    Current issue
    It lands quick combos regardless of whether the sweet spot connects.
  2. Jab

    Nerf
    Proposed adjustment
    End lag increased to 17 frames.
    Current issue
    Like forward air, it converts into quick combos off either hitbox.
  3. Back air

    Nerf
    Proposed adjustment
    Start up increased to frame 10.
    Current issue
    It can be combo'd into and gets reliable kills.

Every Character In One Place

Roy is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.