Smash Ultimate · High Tier

Palutena Balance Changes

Neutral air loops into itself and lingers, neutral special can be used back to back to wall off approaches, and dash attack is both a fast combo starter and a way to block attacks.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Neutral air

    Nerf
    Proposed adjustment
    End lag increased to 23 frames and landing lag increased to 14 frames.
    Current issue
    It reliably combos into itself and lingers a lot, making it hard to escape.
  2. Neutral special

    Nerf
    Proposed adjustment
    End lag increased to 35 frames.
    Current issue
    It can be used consecutively to prevent opponents from approaching.
  3. Dash attack

    Nerf
    Proposed adjustment
    Start up increased to frame 8.
    Current issue
    It is a fast combo starter for aerial strings that can also block attacks.

Every Character In One Place

Palutena is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.