Smash Ultimate · High Tier

Joker Balance Changes

Joker combos into a guaranteed-kill up smash, Rebel's Guard punishes any stray move, and up air both loops and feeds into smash attacks.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Up smash

    Nerf
    Proposed adjustment
    Start up increased to 12 frames.
    Current issue
    Joker combos into it for guaranteed kills and it has good range.
  2. Down special (Rebel's Guard)

    Nerf
    Proposed adjustment
    Start up increased to frame 5.
    Current issue
    It takes advantage of any stray move the opponent uses.
  3. Up air

    Nerf
    Proposed adjustment
    End lag increased to frame 20 and landing lag increased to frame 16.
    Current issue
    It combos into itself and into smash attacks.

Every Character In One Place

Joker is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.