Overwatch · High Tier

Tracer Balance Changes

Tracer has always been fast and glassy, rushing enemies down. Her damage can delete a target very quickly while she is hard to hit, so the magazine hits for less but empties faster.

Tier High Tier
Direction Mixed
Proposed changes 3 · 2 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Pulse Pistols

    Adjustment
    Proposed adjustment
    Damage reduced to about 180 per magazine, with rate of fire increased to 25 or 30 bullets a second.
    Current issue
    Her damage can take characters out very quickly while she is hard to hit.
    Reason
    Gives opponents more of a chance to survive a rush, while the Tracer player needs less time to execute her damage.
  2. Blink

    Nerf
    Proposed adjustment
    Distance reduced to 6.5 meters.
  3. Recall

    Nerf
    Proposed adjustment
    Cooldown increased to 15 seconds.

Where The Source Is Unclear

  • The rate of fire figure is given as a range ("25 or 30 bullets a second") rather than a single value.

Every Hero In One Place

Tracer is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.