Overwatch · High Tier

Juno Balance Changes

No rationale is given for these changes. Per the document's stated policy, an unexplained change means the hero should simply be toned down slightly.

Tier High Tier
Direction Mixed
Proposed changes 4 · 3 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Mediblaster

    Nerf
    Proposed adjustment
    Rate of fire per volley reduced to 1.1, covering both healing and damage.
  2. Pulsar Torpedoes

    Adjustment
    Proposed adjustment
    Cooldown reduced to 13 seconds.
  3. Hyper Ring

    Nerf
    Proposed adjustment
    Speed boost reduced to 45%.
  4. Orbital Ray

    Nerf
    Proposed adjustment
    Duration reduced to 7 seconds.

Where The Source Is Unclear

  • The Pulsar Torpedoes cooldown is written as being reduced, which would be a buff, inside a section the document describes as slightly nerfing each part of the kit.
  • The document gives no explanation for the Juno changes.

Every Hero In One Place

Juno is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.