Balance Philosophy
Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.
Proposed Changes
Each entry lists the move or ability affected, the adjustment itself, and — where the
analysis states one — the problem it is meant to solve and the reasoning behind it.
-
Neutral special (Place Block)
Nerf - Proposed adjustment
- Start up increased to frame 6 for each block placement.
- Current issue
- Blocks stop opponents from hitting him while he gathers resources, or drag them into whichever directional combo gets the early kill.
-
Up air
Nerf - Proposed adjustment
- Start up increased to frame 6.
- Current issue
- Very low end lag lets it combo continuously and potentially into up smash.
-
Up smash
Nerf - Proposed adjustment
- Start up increased to frame 10.
- Current issue
- Good knockback and a good hitbox turn the up air strings into kill combos at very low percents.
-
Forward air
Nerf - Proposed adjustment
- Start up increased to frame 10.
- Current issue
- It is great for drag-down combos and early kills.
Where The Source Is Unclear
- The source's rationale also cites Steve's up tilt as having very low end lag, but no up tilt change is listed among the proposals.
Every Character In One Place
Steve is one of Smash Ultimate's entries — the full tier-by-tier breakdown
covers the whole roster.