Smash Ultimate · Mid Tier

Sephiroth Balance Changes

Sephiroth does not have many close-range options, so down tilt gets safer — while an up smash that covers that much air gets riskier.

Tier Mid Tier
Direction Mixed
Proposed changes 2 · 1 buff · 1 nerf

Balance Philosophy

Each mid-tier character receives a buff and a nerf: shave off the most unfair part of the kit while lessening the character's biggest weakness.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Down tilt

    Buff
    Proposed adjustment
    End lag reduced to 17 frames.
    Current issue
    Sephiroth has few options at close range.
  2. Up smash

    Nerf
    Proposed adjustment
    Start up increased to 25 frames.
    Current issue
    It covers a great deal of space in the air.

Every Character In One Place

Sephiroth is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.