Smash Ultimate · High Tier

Peach & Daisy Balance Changes

Peach stalls out matches by floating and waiting for opponents to come to her, and her turnip combos rely on recatching with no lag at all.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Down tilt

    Nerf
    Proposed adjustment
    End lag increased to 16 frames.
    Current issue
    It starts her combos and is not risky to use.
  2. Float

    Nerf
    Proposed adjustment
    Float duration before touching the ground is reduced to 2.5 seconds.
    Current issue
    Four seconds of floating lets her stall matches and wait offstage without tracking opponents.
  3. Down special (Turnip)

    Nerf
    Proposed adjustment
    Recatching the turnip carries 5 frames of lag, even when landing.
    Current issue
    Her strong turnip combos involve recatching it multiple times.

Where The Source Is Unclear

  • The source states Peach's current float duration is 4 seconds, adding "despite what google says" — the figure is the author's own and is flagged as disputed in the document itself.

Every Character In One Place

Peach & Daisy is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.