Smash Ultimate · Mid Tier

Mii Gunner Balance Changes

Several of Mii Gunner's moves are either too risky to throw out or serve no purpose, while neutral air covers so much space that it needs more risk attached.

Tier Mid Tier
Direction Mixed
Proposed changes 6 · 5 buff · 1 nerf

Balance Philosophy

Each mid-tier character receives a buff and a nerf: shave off the most unfair part of the kit while lessening the character's biggest weakness.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Neutral special (Laser Blaze)

    Buff
    Proposed adjustment
    Slightly more damage per shot.
  2. Side special (Stealth Burst)

    Buff
    Proposed adjustment
    Start up reduced to frame 27.
  3. Side special (Gunner Missile)

    Buff
    Proposed adjustment
    3 frames of end lag.
  4. Down special (Cannon Jump Kick)

    Buff
    Proposed adjustment
    Slightly more horizontal travel.
  5. Neutral air

    Nerf
    Proposed adjustment
    End lag increased to 22 frames and landing lag increased to 13 frames.
    Current issue
    It covers a very large amount of space.
  6. Down tilt

    Buff
    Proposed adjustment
    End lag reduced to 26 frames.

Where The Source Is Unclear

  • "Gunning missile will have 3 frames of end lag" is unusually low and the source does not say whether this is an absolute value or a reduction.

Every Character In One Place

Mii Gunner is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.