Smash Ultimate · High Tier

Diddy Kong Balance Changes

Banana starts combos that reach all the way into kill moves, up smash is the main way those convert into stocks, and forward air racks up damage when the banana is not out.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

Nerf around three moves per character that are too oppressive inside an already strong kit. Not every suggestion needs to be implemented.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Down special (Banana Peel)

    Nerf
    Proposed adjustment
    2 frames less stun when it lands.
    Current issue
    It is used constantly to start combos, even comboing into his kill moves.
  2. Up smash

    Nerf
    Proposed adjustment
    Start up increased to frame 7/14/21.
    Current issue
    It is one of his main ways to take stocks off the banana, given its speed and power.
  3. Forward air

    Nerf
    Proposed adjustment
    Start up increased to frame 8.
    Current issue
    It racks up a lot of damage with its speed and good hitbox, and is his main tool without the banana.

Every Character In One Place

Diddy Kong is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.