Smash Ultimate · Mid Tier

Chrom Balance Changes

Chrom is regularly hit out of his recovery, so it should grab the ledge more reliably. In exchange, one of his strongest combo moves gets slower.

Tier Mid Tier
Direction Mixed
Proposed changes 2 · 1 buff · 1 nerf

Balance Philosophy

Each mid-tier character receives a buff and a nerf: shave off the most unfair part of the kit while lessening the character's biggest weakness.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Up special

    Buff
    Proposed adjustment
    Snaps to the ledge whenever Chrom is directly under it, instead of having to reach frame 39 of the move. The first 10 frames also gain super armor.
    Current issue
    Chrom is frequently hit while recovering.
  2. Forward air

    Nerf
    Proposed adjustment
    End lag increased to 19 frames and landing lag increased to 10 frames.
    Current issue
    It is a strong combo move.

Where The Source Is Unclear

  • The source's rationale refers to "his side special" needing to snap to the ledge, while the change itself is written for up special. The up special reading is used here.

Every Character In One Place

Chrom is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.