Smash Ultimate · Mid Tier

Bowser Jr. Balance Changes

Bowser Jr. is combo food, so he gets a faster defensive option — but his up air should stop producing inescapable strings.

Tier Mid Tier
Direction Mixed
Proposed changes 2 · 1 buff · 1 nerf

Balance Philosophy

Each mid-tier character receives a buff and a nerf: shave off the most unfair part of the kit while lessening the character's biggest weakness.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Neutral air

    Buff
    Proposed adjustment
    Start up reduced to frame 5, with the move running to frame 17.
    Current issue
    Bowser Jr. is combo'd easily and needs a faster defensive option.
  2. Up air

    Nerf
    Proposed adjustment
    End lag increased to frame 14 and landing lag increased to frame 11.
    Current issue
    It can produce inescapable combos.

Where The Source Is Unclear

  • The source reads "Neutral air end start up reduced to frame 5-17," which is garbled; it is presented here as a frame 5 start with hitboxes running to frame 17.

Every Character In One Place

Bowser Jr. is one of Smash Ultimate's entries — the full tier-by-tier breakdown covers the whole roster.