PUBG · High Tier

Mortar Balance Changes

Strong indirect fire against players safely behind cover leaves them little room to respond, so its rate of fire slows.

Tier High Tier
Direction Nerfs
Proposed changes 1 · 1 nerf

Balance Philosophy

For every weapon between A and S tier, apply one nerf to one aspect of it so it's not completely dominant on the battlefield.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Time Between Shots

    Nerf
    Proposed adjustment
    Time between shots increased from 1 to 1.3 seconds.
    Current issue
    It can provide strong indirect fire against players who are safely behind cover, making it difficult for opponents to respond.
    Reason
    Gives players more opportunity to relocate before it can take out opponents.

Every Weapon In One Place

Mortar is one of PUBG's entries — the full tier-by-tier breakdown covers the whole roster.