PUBG · High Tier

EMT Gear Balance Changes

Makes a player too hard to finish off from behind cover or at range, so its heal/revive speed comes down, with a faster bandage to compensate.

Tier High Tier
Direction Mixed
Proposed changes 2 · 1 buff · 1 nerf

Balance Philosophy

For every weapon between A and S tier, apply one nerf to one aspect of it so it's not completely dominant on the battlefield.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Healing (Self / Teammates / Revive)

    Nerf
    Proposed adjustment
    Time to heal self, teammates, or revive increased from 3 to 4 seconds.
    Current issue
    It's hard for opponents to finish off a player using EMT Gear if they're behind cover or far away.
  2. Bandage

    Buff
    Proposed adjustment
    Bandage application time reduced from 3 to 2 seconds.
    Reason
    Gives the bandage a benefit to offset EMT Gear's lower healing speed.

Every Weapon In One Place

EMT Gear is one of PUBG's entries — the full tier-by-tier breakdown covers the whole roster.