Overwatch · High Tier

D.Va Balance Changes

D.Va sometimes feels a little too mobile and too oppressive, so several of her abilities spend longer on cooldown.

Tier High Tier
Direction Mixed
Proposed changes 4 · 3 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Fusion Cannons

    Nerf
    Proposed adjustment
    Damage reduced to 120 damage a second.
  2. Boosters

    Nerf
    Proposed adjustment
    Cooldown increased to 6 seconds.
  3. Micro Missiles

    Nerf
    Proposed adjustment
    Cooldown increased to 9 seconds.
  4. Baby D.Va (proposed concept)

    Adjustment
    Proposed adjustment
    Her baby form would have less health and generate more ultimate charge.
    Current issue
    As a concept, baby D.Va is not helpful to her team given her tank role.

Where The Source Is Unclear

  • The author explicitly flags the baby D.Va idea as uncertain — they consider it a buff, are skeptical about strengthening a high-tier tank's weaker form, and ask for feedback rather than asserting it should ship.

Every Hero In One Place

D.Va is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.